Search Results for author: Donguk Kim

Found 6 papers, 0 papers with code

Flow-Assisted Motion Learning Network for Weakly-Supervised Group Activity Recognition

no code implementations28 May 2024 Muhammad Adi Nugroho, Sangmin Woo, Sumin Lee, Jinyoung Park, Yooseung Wang, Donguk Kim, Changick Kim

The first pathway of the relation module, the actor-centric path, initially captures the temporal dynamics of individual actors and then constructs inter-actor relationships.

Group Activity Recognition Optical Flow Estimation +1

RITUAL: Random Image Transformations as a Universal Anti-hallucination Lever in LVLMs

no code implementations28 May 2024 Sangmin Woo, Jaehyuk Jang, Donguk Kim, Yubin Choi, Changick Kim

Our approach employs random image transformations as complements to the original probability distribution, aiming to mitigate the likelihood of hallucinatory visual explanations by enriching the model's exposure to varied visual scenarios.

Hallucination

Don't Miss the Forest for the Trees: Attentional Vision Calibration for Large Vision Language Models

no code implementations28 May 2024 Sangmin Woo, Donguk Kim, Jaehyuk Jang, Yubin Choi, Changick Kim

This study addresses the issue observed in Large Vision Language Models (LVLMs), where excessive attention on a few image tokens, referred to as blind tokens, leads to hallucinatory responses in tasks requiring fine-grained understanding of visual objects.

Object

HOReeNet: 3D-aware Hand-Object Grasping Reenactment

no code implementations11 Nov 2022 Changhwa Lee, Junuk Cha, Hansol Lee, Seongyeong Lee, Donguk Kim, Seungryul Baek

At the same time, to obtain high-quality 2D images from 3D space, well-designed 3D-to-2D projection and image refinement are required.

3D Reconstruction Object

Transformer-based Global 3D Hand Pose Estimation in Two Hands Manipulating Objects Scenarios

no code implementations20 Oct 2022 Hoseong Cho, Donguk Kim, Chanwoo Kim, Seongyeong Lee, Seungryul Baek

In this challenge, we aim to estimate global 3D hand poses from the input image where two hands and an object are interacting on the egocentric viewpoint.

3D Hand Pose Estimation

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