no code implementations • 23 Jan 2019 • Zhijian Zhang, Haozheng Li, Luo Zhang, Tianyin Zheng, Ting Zhang, Xiong Hao, Xiaoxin Chen, Min Chen, Fangxu Xiao, Wei Zhou
Real Time Strategy (RTS) games require macro strategies as well as micro strategies to obtain satisfactory performance since it has large state space, action space, and hidden information.