Curvature-Independent Last-Iterate Convergence for Games on Riemannian Manifolds

Numerous applications in machine learning and data analytics can be formulated as equilibrium computation over Riemannian manifolds. Despite the extensive investigation of their Euclidean counterparts, the performance of Riemannian gradient-based algorithms remain opaque and poorly understood. We revisit the original scheme of Riemannian gradient descent (RGD) and analyze it under a geodesic monotonicity assumption, which includes the well-studied geodesically convex-concave min-max optimization problem as a special case. Our main contribution is to show that, despite the phenomenon of distance distortion, the RGD scheme, with a step size that is agnostic to the manifold's curvature, achieves a curvature-independent and linear last-iterate convergence rate in the geodesically strongly monotone setting. To the best of our knowledge, the possibility of curvature-independent rates and/or last-iterate convergence in the Riemannian setting has not been considered before.

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