Rethinking Event-based Human Pose Estimation with 3D Event Representations

8 Nov 2023  ·  Xiaoting Yin, Hao Shi, Jiaan Chen, Ze Wang, Yaozu Ye, Huajian Ni, Kailun Yang, Kaiwei Wang ·

Human pose estimation is a fundamental and appealing task in computer vision. Traditional frame-based cameras and videos are commonly applied, yet, they become less reliable in scenarios under high dynamic range or heavy motion blur. In contrast, event cameras offer a robust solution for navigating these challenging contexts. Predominant methodologies incorporate event cameras into learning frameworks by accumulating events into event frames. However, such methods tend to marginalize the intrinsic asynchronous and high temporal resolution characteristics of events. This disregard leads to a loss in essential temporal dimension data, crucial for discerning distinct actions. To address this issue and to unlock the 3D potential of event information, we introduce two 3D event representations: the Rasterized Event Point Cloud (RasEPC) and the Decoupled Event Voxel (DEV). The RasEPC collates events within concise temporal slices at identical positions, preserving 3D attributes with statistical cues and markedly mitigating memory and computational demands. Meanwhile, the DEV representation discretizes events into voxels and projects them across three orthogonal planes, utilizing decoupled event attention to retrieve 3D cues from the 2D planes. Furthermore, we develop and release EV-3DPW, a synthetic event-based dataset crafted to facilitate training and quantitative analysis in outdoor scenes. On the public real-world DHP19 dataset, our event point cloud technique excels in real-time mobile predictions, while the decoupled event voxel method achieves the highest accuracy. Experiments on EV-3DPW demonstrate that the robustness of our proposed 3D representation methods compared to traditional RGB images and event frame techniques under the same backbones. Our code and dataset have been made publicly available at https://github.com/MasterHow/EventPointPose.

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