no code implementations • CVPR 2014 • Abner Guzman-Rivera, Pushmeet Kohli, Ben Glocker, Jamie Shotton, Toby Sharp, Andrew Fitzgibbon, Shahram Izadi
We formulate this problem as inversion of the generative rendering procedure, i. e., we want to find the camera pose corresponding to a rendering of the 3D scene model that is most similar with the observed input.