no code implementations • 3 Aug 2023 • Omkar Patil, Lena Reed, Kevin K. Bowden, Juraj Juraska, Wen Cui, Vrindavan Harrison, Rishi Rajasekaran, Angela Ramirez, Cecilia Li, Eduardo Zamora, Phillip Lee, Jeshwanth Bheemanpally, Rohan Pandey, Adwait Ratnaparkhi, Marilyn Walker
Conversational agents are consistently growing in popularity and many people interact with them every day.
no code implementations • 8 Feb 2023 • Angela Ramirez, Mamon Alsalihy, Kartik Aggarwal, Cecilia Li, Liren Wu, Marilyn Walker
We also test whether NLG personality demonstrations from the restaurant domain can be used with meaning representations for the video game domain to generate personality stylized utterances about video games.
no code implementations • EMNLP (ACL) 2021 • Juraj Juraska, Kevin K. Bowden, Lena Reed, Vrindavan Harrison, Wen Cui, Omkar Patil, Rishi Rajasekaran, Angela Ramirez, Cecilia Li, Eduardo Zamora, Phillip Lee, Jeshwanth Bheemanpally, Rohan Pandey, Adwait Ratnaparkhi, Marilyn Walker
Athena 2. 0 is an Alexa Prize SocialBot that has been a finalist in the last two Alexa Prize Grand Challenges.
no code implementations • 15 Oct 2021 • Lena Reed, Cecilia Li, Angela Ramirez, Liren Wu, Marilyn Walker
We experiment with few-shot prompt-based learning, comparing GPT-Neo to Jurassic-1, for the movies, music, TV, sports, and video game domains, both within and cross-domain, with different prompt set sizes (2, 3, 10), formats, and meaning representations consisting of either sets of WikiData KG triples, or dialogue acts.