1 code implementation • 7 Aug 2023 • Michaël Mathieu, Sherjil Ozair, Srivatsan Srinivasan, Caglar Gulcehre, Shangtong Zhang, Ray Jiang, Tom Le Paine, Richard Powell, Konrad Żołna, Julian Schrittwieser, David Choi, Petko Georgiev, Daniel Toyama, Aja Huang, Roman Ring, Igor Babuschkin, Timo Ewalds, Mahyar Bordbar, Sarah Henderson, Sergio Gómez Colmenarejo, Aäron van den Oord, Wojciech Marian Czarnecki, Nando de Freitas, Oriol Vinyals
StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time low-level execution.
1 code implementation • DeepMind 2022 • Yujia Li, David Choi, Junyoung Chung, Nate Kushman, Julian Schrittwieser, Rémi Leblond, Tom Eccles, James Keeling, Felix Gimeno, Agustin Dal Lago, Thomas Hubert, Peter Choy, Cyprien de Masson d'Autume, Igor Babuschkin, Xinyun Chen, Po-Sen Huang, Johannes Welbl, Sven Gowal, Alexey Cherepanov, James Molloy, Daniel J. Mankowitz, Esme Sutherland Robson, Pushmeet Kohli, Nando de Freitas, Koray Kavukcuoglu, Oriol Vinyals
Programming is a powerful and ubiquitous problem-solving tool.
Ranked #1 on Code Generation on CodeContests
no code implementations • 16 Nov 2016 • David Choi
Here, we develop a semidefinite program that can be tailored to other instances of the blockmodel, such as non-assortative networks and overlapping communities.
no code implementations • 17 Dec 2012 • David Choi, Patrick J. Wolfe
This article establishes the performance of stochastic blockmodels in addressing the co-clustering problem of partitioning a binary array into subsets, assuming only that the data are generated by a nonparametric process satisfying the condition of separate exchangeability.