Search Results for author: Eric Fruchter

Found 1 papers, 0 papers with code

Automatic Playtesting for Game Parameter Tuning via Active Learning

no code implementations4 Aug 2019 Alexander Zook, Eric Fruchter, Mark O. Riedl

Through a case study on a shoot-`em-up game we demonstrate the efficacy of active learning to reduce the amount of playtesting needed to choose the optimal set of game parameters for two classes of (formal) design objectives.

Active Learning Game Design

Cannot find the paper you are looking for? You can Submit a new open access paper.