no code implementations • 17 Feb 2023 • Karine Levonyan, Jesse Harder, Fernando De Mesentier Silva
Creating new puzzles requires guaranteeing that they are solvable and interesting to players, both of which require significant time from the designers.
no code implementations • 10 Mar 2022 • Laura Greige, Fernando De Mesentier Silva, Meredith Trotter, Chris Lawrence, Peter Chin, Dilip Varadarajan
In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation.
no code implementations • 15 Jul 2019 • Luvneesh Mugrai, Fernando De Mesentier Silva, Christoffer Holmgård, Julian Togelius
Matching tile games are an extremely popular game genre.
no code implementations • 15 Jul 2019 • Amy K. Hoover, Julian Togelius, Scott Lee, Fernando De Mesentier Silva
Games have benchmarked AI methods since the inception of the field, with classic board games such as Chess and Go recently leaving room for video games with related yet different sets of challenges.
no code implementations • 2 Jul 2019 • Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, Matthew C. Fontaine, Julian Togelius, Amy K. Hoover
Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task.
1 code implementation • 24 Apr 2019 • Matthew C. Fontaine, Scott Lee, L. B. Soros, Fernando De Mesentier Silva, Julian Togelius, Amy K. Hoover
Quality diversity (QD) algorithms such as MAP-Elites have emerged as a powerful alternative to traditional single-objective optimization methods.
no code implementations • 25 Mar 2019 • Yunqi Zhao, Igor Borovikov, Fernando De Mesentier Silva, Ahmad Beirami, Jason Rupert, Caedmon Somers, Jesse Harder, John Kolen, Jervis Pinto, Reza Pourabolghasem, James Pestrak, Harold Chaput, Mohsen Sardari, Long Lin, Sundeep Narravula, Navid Aghdaie, Kazi Zaman
We discuss two fundamental metrics based on which we measure the human-likeness of agents, namely skill and style, which are multi-faceted concepts with practical implications outlined in this paper.
no code implementations • 16 Nov 2018 • Fernando de Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie, Kazi Zaman
The process of playtesting a game is subjective, expensive and incomplete.