no code implementations • NeurIPS 2020 • Deheng Ye, Guibin Chen, Wen Zhang, Sheng Chen, Bo Yuan, Bo Liu, Jia Chen, Zhao Liu, Fuhao Qiu, Hongsheng Yu, Yinyuting Yin, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu
However, existing work falls short in handling the raw game complexity caused by the explosion of agent combinations, i. e., lineups, when expanding the hero pool in case that OpenAI's Dota AI limits the play to a pool of only 17 heroes.
no code implementations • 25 Nov 2020 • Deheng Ye, Guibin Chen, Peilin Zhao, Fuhao Qiu, Bo Yuan, Wen Zhang, Sheng Chen, Mingfei Sun, Xiaoqian Li, Siqin Li, Jing Liang, Zhenjie Lian, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang
Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner.
no code implementations • 26 Oct 2020 • Guibin Chen, BoSheng Wang, Xiaoliang Wang, Huanjun Deng, Bing Wang, Shuo Zhang
Lidar odometry (LO) is a key technology in numerous reliable and accurate localization and mapping systems of autonomous driving.
no code implementations • 1 Jun 2020 • Guibin Chen, Jiong Deng, Dongze Huang, Shuo Zhang
HD (High Definition) map based on 3D lidar plays a vital role in autonomous vehicle localization, planning, decision-making, perception, etc.