1 code implementation • 22 Oct 2020 • Ruofei Du, Eric Turner, Maksym Dzitsiuk, Luca Prasso, Ivo Duarte, Jason Dourgarian, Joao Afonso, Jose Pascoal, Josh Gladstone, Nuno Cruces, Shahram Izadi, Adarsh Kowdle, Konstantine Tsotsos, and David Kim
Slow adoption of depth information in the UX layer may be due to the complexity of processing depth data to simply render a mesh or detect interaction based on changes in the depth map.
Depth And Camera Motion Indoor Monocular Depth Estimation +1