no code implementations • 25 Mar 2024 • Florian Hahlbohm, Linus Franke, Moritz Kappel, Susana Castillo, Marc Stamminger, Marcus Magnor
We introduce a new approach for reconstruction and novel-view synthesis of unbounded real-world scenes.
1 code implementation • 11 Jan 2024 • Linus Franke, Darius Rückert, Laura Fink, Marc Stamminger
In this paper, we present TRIPS (Trilinear Point Splatting), an approach that combines ideas from both Gaussian Splatting and ADOP.
1 code implementation • 28 Nov 2023 • Laura Fink, Darius Rückert, Linus Franke, Joachim Keinert, Marc Stamminger
Based on the RGB-D input stream, novel views are rendered by projecting neural features into the target view via a densely fused depth map and aggregating the features in image-space to a target feature map.
1 code implementation • 8 Nov 2023 • Linus Franke, Darius Rückert, Laura Fink, Matthias Innmann, Marc Stamminger
In our results, we show that our approach can improve the quality of a point cloud obtained by structure from motion and thus increase novel view synthesis quality significantly.
2 code implementations • 13 Oct 2021 • Darius Rückert, Linus Franke, Marc Stamminger
Like other neural renderers, our system takes as input calibrated camera images and a proxy geometry of the scene, in our case a point cloud.