Search Results for author: Longfei Zhang

Found 3 papers, 1 papers with code

Is Mamba Compatible with Trajectory Optimization in Offline Reinforcement Learning?

no code implementations20 May 2024 Yang Dai, Oubo Ma, Longfei Zhang, Xingxing Liang, Shengchao Hu, Mengzhu Wang, Shouling Ji, Jincai Huang, Li Shen

Transformer-based trajectory optimization methods have demonstrated exceptional performance in offline Reinforcement Learning (offline RL), yet it poses challenges due to substantial parameter size and limited scalability, which is particularly critical in sequential decision-making scenarios where resources are constrained such as in robots and drones with limited computational power.

Atari Games Offline RL +1

Reconstructing editable prismatic CAD from rounded voxel models

no code implementations2 Sep 2022 Joseph G. Lambourne, Karl D. D. Willis, Pradeep Kumar Jayaraman, Longfei Zhang, Aditya Sanghi, Kamal Rahimi Malekshan

Reverse Engineering a CAD shape from other representations is an important geometric processing step for many downstream applications.

TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations

1 code implementation9 Oct 2021 Shiyu Huang, Wenze Chen, Longfei Zhang, Shizhen Xu, Ziyang Li, Fengming Zhu, Deheng Ye, Ting Chen, Jun Zhu

To the best of our knowledge, Tikick is the first learning-based AI system that can take over the multi-agent Google Research Football full game, while previous work could either control a single agent or experiment on toy academic scenarios.

Starcraft Starcraft II

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