no code implementations • 29 May 2023 • Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius
The PoD method is very data-efficient in terms of original training examples and well-suited to functional artifacts composed of categorical data, such as game levels and discrete 3D structures.
no code implementations • 21 Feb 2022 • Matthew Siper, Ahmed Khalifa, Julian Togelius
The Path of Destruction method, as we call it, views level generation as repair; levels are created by iteratively repairing from a random starting level.