no code implementations • 3 Oct 2014 • Victor Adrian Prisacariu, Olaf Kähler, Ming Ming Cheng, Carl Yuheng Ren, Julien Valentin, Philip H. S. Torr, Ian D. Reid, David W. Murray
Along with the framework we also provide a set of components for scalable reconstruction: two implementations of camera trackers, based on RGB data and on depth data, two representations of the 3D volumetric data, a dense volume and one based on hashes of subblocks, and an optional module for swapping subblocks in and out of the typically limited GPU memory.