Search Results for author: Simon Giebenhain

Found 7 papers, 2 papers with code

HeadCraft: Modeling High-Detail Shape Variations for Animated 3DMMs

no code implementations21 Dec 2023 Artem Sevastopolsky, Philip-William Grassal, Simon Giebenhain, ShahRukh Athar, Luisa Verdoliva, Matthias Niessner

The decomposition of the parametric model and high-quality vertex displacements allows us to animate the model and modify it semantically.

GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians

1 code implementation4 Dec 2023 Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Simon Giebenhain, Matthias Nießner

We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint.

Face Model

DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars

no code implementations30 Nov 2023 Tobias Kirschstein, Simon Giebenhain, Matthias Nießner

DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person, offering intuitive control over both pose and expression.

NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads

no code implementations4 May 2023 Tobias Kirschstein, Shenhan Qian, Simon Giebenhain, Tim Walter, Matthias Nießner

We focus on reconstructing high-fidelity radiance fields of human heads, capturing their animations over time, and synthesizing re-renderings from novel viewpoints at arbitrary time steps.

AIR-Nets: An Attention-Based Framework for Locally Conditioned Implicit Representations

1 code implementation22 Oct 2021 Simon Giebenhain, Bastian Goldlücke

This paper introduces Attentive Implicit Representation Networks (AIR-Nets), a simple, but highly effective architecture for 3D reconstruction from point clouds.

3D Reconstruction Decoder

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