no code implementations • CVPR 2023 • Hugo Bertiche, Niloy J. Mitra, Kuldeep Kulkarni, Chun-Hao Paul Huang, Tuanfeng Y. Wang, Meysam Madadi, Sergio Escalera, Duygu Ceylan
We investigate the problem in the context of dressed humans under the wind.
no code implementations • CVPR 2023 • Yasamin Jafarian, Tuanfeng Y. Wang, Duygu Ceylan, Jimei Yang, Nathan Carr, Yi Zhou, Hyun Soo Park
To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and clothes fitting, but also its 3D fine-grained surface geometry.
no code implementations • CVPR 2023 • Junying Wang, Jae Shin Yoon, Tuanfeng Y. Wang, Krishna Kumar Singh, Ulrich Neumann
This paper presents a method to reconstruct a complete human geometry and texture from an image of a person with only partial body observed, e. g., a torso.
no code implementations • CVPR 2022 • Jae Shin Yoon, Duygu Ceylan, Tuanfeng Y. Wang, Jingwan Lu, Jimei Yang, Zhixin Shu, Hyun Soo Park
Appearance of dressed humans undergoes a complex geometric transformation induced not only by the static pose but also by its dynamics, i. e., there exists a number of cloth geometric configurations given a pose depending on the way it has moved.
no code implementations • 10 Nov 2021 • Tuanfeng Y. Wang, Duygu Ceylan, Krishna Kumar Singh, Niloy J. Mitra
Synthesizing dynamic appearances of humans in motion plays a central role in applications such as AR/VR and video editing.
no code implementations • 29 Jun 2018 • Tuanfeng Y. Wang, Duygu Ceylan, Jovan Popovic, Niloy J. Mitra
Designing real and virtual garments is becoming extremely demanding with rapidly changing fashion trends and increasing need for synthesizing realistic dressed digital humans for various applications.
Graphics
1 code implementation • 23 Oct 2017 • Tuanfeng Y. Wang, Tobias Ritschel, Niloy J. Mitra
To the other hand, methods that are automatic and work on 'in the wild' Internet images, often extract only low-frequency lighting or diffuse materials.
Graphics