Search Results for author: Yngvi Björnsson

Found 1 papers, 0 papers with code

Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding

no code implementations16 Jan 2014 Vadim Bulitko, Yngvi Björnsson, Ramon Lawrence

D LRTA* is well poised for video games, except it has a complex and memory-demanding pre-computation phase during which it builds a database of subgoals.

Cannot find the paper you are looking for? You can Submit a new open access paper.