no code implementations • 19 Sep 2023 • Zeshi Yang, Zherong Pan, Manyi Li, Kui Wu, Xifeng Gao
2D irregular shape packing is a necessary step to arrange UV patches of a 3D model within a texture atlas for memory-efficient appearance rendering in computer graphics.
no code implementations • 2 May 2021 • Zhiqi Yin, Zeshi Yang, Michiel Van de Panne, KangKang Yin
We present a framework that enables the discovery of diverse and natural-looking motion strategies for athletic skills such as the high jump.
no code implementations • 26 Apr 2021 • Zeshi Yang, Zhiqi Yin
We evaluate our method on two physics-based character control tasks: character morphology optimization and hyperparameter tuning of DeepMimic.
1 code implementation • 8 Dec 2020 • Sha Hu, Zeshi Yang, Greg Mori
We consider the problem of optimizing a robot morphology to achieve the best performance for a target task, under computational resource limitations.
no code implementations • 1 Aug 2020 • Zeshi Yang, KangKang Yin
Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community.